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InkFish is art software which can capture the richness found in traditional media without sacrificing the powerful workflow possible in a digital environment. How is our approach different than any other? Read on.

How vectors construct are used to contruct an image


InkFish is vector art software. Instead of storing your artwork as a grid of pixels, InkFish records the motion of each brush stroke, giving you the ability to manipulate every aspect of any stroke. InkFish records the path of each brush stroke as a collection of vectors. These vectors are used to construct geometry which is sent to your graphics hardware to render your artwork. We construct an image from vectors instead of pixels for a variety of reasons:

Pink Face (Small)


InkFish includes a full set of familiar brushes such as oil, watercolor, marker, pen, and charcoal. Brushes are highly customizable. Their properties such as color, opacity, and size can all be controlled by dynamic information such as pressure, speed, rotation, and age.

Standard Tools

InkFish includes a standard set of workflow tools. You can create an unlimited number of layers, use masks to protect regions of your artwork from subsequent brush strokes, use an eraser to correct mistakes, and select strokes, or vectors within a stroke, and manipulate them.

User Interface

InkFish works with any input device whether it be a mouse, touch screen, or stylus, and is multi-touch capable. These input devices may be used for painting as well as for controlling the user interface. The UI for InkFish was designed from the ground up to be colorful, interactive, and touch-friendly. InkFish runs fullscreen on your computer and while you are painting the UI is completely out of the way. The UI only appears when you need to access it. There is also a hex menu UI that allows you to perform common actions very quickly.

InkFish Brushes tool panel InkFish Hex Menu

System Requirements

  • 1+ GHz PC running Windows XP SP2 or later
  • 1 GB of system memory (RAM)
  • Microsoft .NET Runtime v3.5 or later
  • Graphics card with OpenGL 2.1+ support and GLSL 1.1+ support
  • 256 MB of dedicated graphics memory